Crafting is now a real road to gear. You can gather your own stock, carry it to a forge or a bench, and what you walk away with follows the quality of what you brought. Gear no longer waits on your level either, so wear what you find and grow into it. The road north to Greymount is open.
- New
-
- Gather with
mine, chop, fish, harvest and forage. What a place yields depends on its land and how deep in the wild it sits.
- Take your stock to a forge, bench or crystalwright. Better material makes a better piece.
- Herbalists can
gather herbs and brew poultices, remedies and tonics.
salvage breaks outgrown gear back down into materials.
shelter in the wild helps everyone resting with you.
- Longer work is commissioned. Order the piece, go do something else, then
craft collect.
- Recipe scrolls teach work you will not find any other way.
- The richest gathering spots run dry for a while once worked, and everyone shares them.
- Greymount opens to the north, with seven new areas, twenty creatures, three quests and the gear behind them.
- Changed
-
- Nothing you find asks your level any more. Wear it now, and draw more of its power as you grow into it.
look, appraise and identify now show an item's level, quality and material.
- Enchanting moved into the crafting tree and spends a spirit essence each try.
- Fixed
-
- Skinned materials now go to whoever made the kill instead of dropping on the floor.
- Gathered and brewed items now count toward item quests.
- Crafting no longer takes your materials and gold before the result is certain.
- A refreshed buff no longer shows a duration that runs out while the buff is still on you.
Trainers who teach attributes now work properly, and the folk who teach you speak like people. Mentors, trainers and guides had a clipped, oracular way of talking, and it has been rewritten as plain speech.
- Changed
-
- A trainer who only teaches attributes now shows just the attributes, with no empty skills section.
- Choosing a class happens by talking to a mentor, and the training display now says so instead of listing classes at you.
- Fixed
-
train refused to work in a room where the only trainer taught attributes rather than skills.
- Attribute trainers turned away characters who had not chosen a class, though class has nothing to do with what they teach.
The map draws long roads properly now. A road running several rooms without a turn used to show a single mark and a gap where the line belonged, and locked ways sat off to one side of it. Ways up and down are clearer too.
- Changed
-
- Ways up and down now show as arrows on the room's right edge rather than circles in its corner, so they no longer crowd the ring around the room you are standing in.
- The website has a fresh layout, and a panel holding more than fits now fades at the bottom to show there is more to scroll.
- Fixed
-
- A connection spanning more than one step on the map drew one mark and left a gap, so long roads looked broken.
- The lock mark on a long connection sat off to one side instead of at its middle.
Looking at someone reads better and fits your screen. Descriptions now wrap to the width you actually have rather than a fixed one, so nothing breaks mid-word on a narrow window.
- Changed
-
- Looking at a person or creature now opens with 'Looking at' them rather than 'You look at' them.
- Creature names read naturally in look and health lines, with the article and the capital where they belong.
- Descriptions sit a little tighter, and the spare 'Description' heading above them is gone.
A server update no longer knocks you out of the web client. When the game restarts to take on a change, your connection is held open and the page picks it back up on its own, usually before you have noticed anything.
- Changed
-
- The web client is told a restart is coming and reconnects straight away, instead of waiting and retrying blind.
- Reconnecting no longer pauses before sending your screen size or taking your first look at the room.
- Fixed
-
- A restart could cross the wires on open connections and drop web client players entirely.
Your class is now chosen with the Academy mentors - speak with one to walk their road, and switch freely before level 16 with a full respec if it does not fit. Each class begins with its own starter kit, from the Warden's bronze to the Weaver's first hand tattoo. Craft fetishes at nature shrines and commission tattoos at the inker's bench, with quality set by the materials you bring. The Academy shops stock full gear for every class, and tavern food and drink now do you real good.
Setup skills now aim truer, a grazing blade can still poison or bleed, and exploit skills always pay something on a graze. Death has changed - you leave a spirit essence holding your level progress where you fell, recover it with 'recover essence', and wake at the nearest sanctuary with no corpse and no dropped gold. Your class keeps growing after commitment with new skills from level 16 to 20 and class-enhanced basics, parties share XP fairly with no power-leveling, and 'time' tells you the date and season.
The 'skills' and 'passives' lists have a clearer layout - what you can slot, your practice from using each skill, and your rank now sit in their own labeled columns, and untrained passives say so instead of hinting they can be equipped. Practice builds as you use a skill and lowers the gold cost of your next rank at a trainer. Looking at items and creatures no longer breaks lines mid-word on narrow screens, and your prompt's XP bar updates the moment you earn experience.
Your swings no longer whiff to nothing - an attack that fails to land clean now grazes for half damage, marked (graze) in combat. Full hits are still what carry crits, states, and procs, so accuracy keeps its bite. When armor soaks a blow entirely, the message now tells you what it bounced off - armor, hide, scales, or bark. Ranged shots now deal exactly the damage they report.
Moving around in the web client is now as responsive as it is on telnet or a client like Mudlet - the interactive map keeps pace with you instead of slowing each step. Web client players also get a bundled set of terminal fonts led by Fira Code, with text and symbols that stay crisp and aligned no matter which font you pick.
Quest folk now speak in their own voice, and greet you differently when they have work for you or you return with it done. Quest items now stay in your pack, so you can sell the fine pelts and hand in the rest - or 'offer - ' to give exactly the one you name. 'experience' now shows where your XP came from and the climb ahead, and 'quest completed' pages through your history.
Merchants now buy almost anything you bring them, and 'appraise' tells you which shop pays the most for an item. Drinking, eating, or using an item during a fight now costs you an action, so heal with care. A new Healing Draught is stocked at the herbalist.
The map has a fresh look - rooms now show as colored squares in a framed layout that stays centered on you and fits your screen width. Use 'config mapstyle symbol' for the old biome symbols, or 'config mapdiagonal' to adjust diagonal connectors.
Leveling has been retuned. Early levels come quickly, but each one asks a little more than the last, so the climb deepens as you grow. The experience a kill gives now reflects how tough the foe was, and quest rewards scale to a task's difficulty. When you talk to a quest-giver, you'll now see a suggested level beside each task.
Quests now play out through conversation. Talk to a quest-giver to take on work, hear their counsel along the way, and turn it in when it's done. Your journal keeps every quest in one place, and you can open any journal section by its number. Some folk now greet familiar faces differently than strangers.
Keep track of what you're working on. Type 'quest track ' to pin a task to the top of your log, and 'quests here' to see work and rumors nearby. Web client players get a new Quests widget and a searchable journal. The fields west of Willowdale now stir with rabbits, hares, mice, and crows to hunt.
A new quest system has arrived! Folk with a yellow [!] by their name have work or tales for you - 'talk' to them. Track your tasks with 'quests', and just type 'quest complete' at the giver to turn in. New adventurers: visit the Quest Master at the academy to learn the ropes.
The Dark Willowdale Forest is now home to 19 new creatures - wolves, fey, walking dead, and worse. Watch for new afflictions in combat: the 'affects' command shows what ails you, and afflicted enemies wear their condition next to their name.
Foraged and gathered ingredients now collect into a new Ingredient Bag, a second pack that keeps your inventory clear. Check it with the 'ingredients' command (short: 'ing'), and eat, drop, sell, or give ingredients straight from it. Some containers can now be carried and opened to spill their contents onto the floor.
Added an 'examine' command for taking a closer look at things in the world. Skill help pages now show clearer stat columns with units, and command help shows the short alias you can type for each command.
Willowdale, its forests, fields, and academy have been given richer room descriptions and many more details to examine. Look closely - benches, branches, market stalls, and more now reward a closer look.
You now take up your specialization out in the world: find and touch your class's ancestral pillar deep in the Dark Willowdale Forest. Every level-30 signature and capstone ability now has its full effect in combat. Companions and other players can no longer be attacked.
Specializations now matter at level 30. Choosing one grants a free signature skill and unlocks a hidden capstone to seek out, and your specialization's mastered skills can be trained to rank 5 while others cap at rank 3. Added help pages for every class and specialization.
Fixed cloaks and other back-slot items not counting toward your armor rating or gear value, and not always being dropped on death. They now behave like every other equipped item.
New help topics and command docs: attune, target, suicide, dismiss, view, specialize, and oreply. Forage now mentions the fish, mine, chop, and harvest gathering commands. Fixed room titles being treated as clickable nouns.
Fixed the web client terminal snapping back to the bottom while you were scrolled up reading. Your scroll position is now kept unless you are already at the bottom.
Fixed a web client bug where a colored clickable name could bleed its color onto the rest of the screen.
Combat now supports Parry (deflect a melee blow with a weapon in hand, with a chance to riposte at higher ranks) and the EXPOSED state now halves armor and blocks parry and shield use. Hostile and lootable creatures shown in a room are clickable: click a name to look or target it, or use the right-click menu for Look, Attack, and Target. Backticked commands in help and notices are now clickable links. Link underlining gains a new 'hover' option - try 'config links-underline hover'.
Beasts no longer leave corpses. Killing one now produces a tier-named drop (Damaged / Fine / Pristine hide, pelt, feathers, etc.), with quality and quantity scaling off your Hunting skills. Brief blood-marker flavor lingers in the room for a few minutes. Many small fixes: combat hit messages spaced correctly, companion no longer double-steps, new 'dismiss' command for spirit companions, linewrap help now describes the 'max' option.
Skill descriptions have been rewritten with richer flavor. New 'passives all' subcommand lists every passive. The 'skills' command now opens on your class skills when you have a class chosen. Astrum Ersatra now trains class skills as well as attributes. Emoted and spoken text wraps cleanly in the web client; clickable links no longer count toward the wrap width.
Refreshed the public Lore and Atlas pages with a visual polish and expanded content, including new Atlas entries for the Dark and Wild Willowdale Forest. Small touch-ups to a few area summaries and NPC descriptions.
Home page notice now renders inline links as clickable instead of raw HTML. Journal entries for authored notes (like the Journal Page) now show the variant's title and content instead of the generic Scrap of Paper fallback.
Personal reading shelf removed from the website. Books you find in the world stay in your in-game journal and will return in the web client. The Library link is gone from the navigation.
New journal command for tracking writings you find in the world and personal notes you write yourself. New website sections: /lore/ for lore chapters and /atlas/ for area introductions. Macro setup moved to its own macro command (use macro instead of config).
Wildfires now leave fire-scorched ground behind for a few hours after they burn out. The deafen and undeafen commands have been removed. Web client room descriptions are no longer cut off on spawn after the layout settles.
Web client no longer shows stale character widgets when a reconnect lands at the character selection screen. Widgets tear down on disconnect and repopulate on a successful Resume.
Prompt values (HP, aether, XP, gold, bank, training points) now display with thousand separators for easier reading at a glance.
Scripting engine swapped to Lua. Tame skill now gives the right pitch description per mastery rank. Food and potion effects with bad base-stat penalties were rebalanced onto recovery and combat mods instead. Copyover reconnects are smoother - fewer stranded Resume Session buttons on the web client.
Combat rebalance: weapons and natural attacks now use min-max damage ranges instead of dice. New characters start with a bronze shortsword, shield, and breastplate. Spend stat points with train body/mind/spirit at an attribute trainer (status train removed). Beasts and large creatures have more HP via a race flesh multiplier.
Web client now shows the game date and day phase above the terminal with a live in-game clock. The time and calendar commands now use ordinal dates and include the current clock time. Combat panel gained a settings menu to toggle individual gauges.
Weapons and armor now show stat details when examined. Unarmed damage scaling fixed. Critical hit messages now match actual crits. Alignment system removed. Peaceful animals no longer attack on sight. Copyover now preserves players in the afterlife correctly.
Armor and combat overhaul: flat Armor Rating replaces old percentage mitigation, elemental weapon damage added, map now reveals rooms as you explore, scout skill scans up to 3 rooms with improved scout, locked exits show a key symbol on the map.
The web client map now shows small orange dots on rooms with up or down exits.
Toolbar controls are now centered on screen regardless of fullscreen or admin mode. Switching characters no longer briefly shows the previous character's widget layout.
Web client font sizes now controlled per-widget from the toolbar dropdown. Link underlines respect the config setting. Disconnect shows a blurred overlay with reconnect button. Widget layout saves on quit.
Web client now shows character info in the toolbar. Added config resetlayout command to reset widget layout. Fixed default widget positioning on first login.
Web client rebuilt with Dockview panels - drag, float, and resize widgets freely. Chat history now loads on login. Item targeting changed to number.name format (e.g. 2.sword). Map widget adds room size and area browser controls. Equipment shows item flags [C][E][Q].
Meditation spots now show an ambient message when entering. Skills display reorganized with usage info at the top and passives equip instructions.
Skills display reworked with vertical layout showing active, passive, and common skills separately. Fixed combat dodge message grammar. Meditation spots added to Academy garden.
Fixed skill training not working at the Academy.
Named NPCs now show full names with titles. Mobs can be targeted by title words (e.g., 'attack owl' for Screech, the crazed owl). Discord Rich Presence now shows class and area info.
Consider command now reveals mob details with Study Foe skill. Food buffs reworked with unique effects per item. Added Revive skill, saltwater oysters with pearl chance, and fishing junk items. Combat power ranking overhauled.
Fixed docked widgets not being able to resize smaller. Fixed fill mode persisting when widgets are rearranged.
Skills system consolidated into a unified display. New non-combat skill commands added. Fixed web client room display issues with multi-line prompts. Reduced server log noise significantly.
Fixed map widget showing stale exploration data when switching characters or re-entering zones. Fixed docked widgets losing vertical resize after removing a side-by-side neighbor.
New calendar system with Turnings, Mires, and named days. Day/night cycle now has four phases: Dawn, Day, Dusk, and Night, with seasonal daylight variation. Added calendar command to view the full calendar.
Ambient messages now display with better spacing. Fixed prompt mode 'never' causing blank lines on telnet clients.
Staff names in 'who' list now color-coded by role. Added customizable second prompt line. Fixed widget layouts sometimes sticking across characters.
Added 21 new rooms to the West Willowdale Fields, expanding the carrot fields and cabbage patch areas.
Fixed webclient widgets sometimes appearing in wrong positions or going missing when switching characters or logging in from a new browser.
Combat widget now shows all enemies with clickable names and HP gauges. New 'target' command to switch targets mid-combat. Prompt bar now displays HP, AE, balance, and enemy gauges plus XP, gold, and carry info.
Screen reader support for score, inventory, skills, abilities, room display, shops, and more. New config options: showareaname and showcommandtags.
Looking at a sign now automatically reads it.
Fixed map diagonal exit lines clipping into rooms. Added a stop button for speedwalk. Double-click navigation now works when viewing other zones. Unvisited rooms no longer show biome info.
Systems 2.0 overhaul: simplified stats (Body/Mind/Spirit), new combat with debuffs and combos, 4 trial classes with unique abilities (L1-15), permanent class commitment at L16, 8 neutral skill trees, use-based training advancement, and spirit companions for the Shaman class.
Forum email notifications now support immediate per-reply emails and daily digest at a chosen hour. Unread forum count shown on login and in the nav bar. Map exits no longer extend into unvisited rooms. Cross-zone pathfinding now works correctly.
New forum system with categories, threads, search, notifications, and subscriptions. Discord community link added to the home page.
Recent changes now shown on the home page. Webclient fullscreen mode persists across page reloads. Fixed widget resize handle drifting. Map zoom menu now labeled.
Webclient controls moved to a dedicated toolbar. Players online counter now updates in real time. Navigation links display in consistent order.
Webclient now reconnects automatically when returning to the page. Side-by-side widgets can lock their width. Fixed a visual flash on hard reload.
Webclient items and equipment now show tooltips on hover. Logging out with an active session shows a themed confirmation dialog.
Inventory, equipment, and shop items now have clickable names with right-click context menus. Help commands and skills are now clickable. New 'config links' and 'config links-underline' settings.
You can now wear two rings (mainhand and offhand slots). New 'mapunmark' command lets you forget visited rooms. Map viewer improvements for the webclient.
Zone mobs now support difficulty tiers (easy to boss) with scaled stats. Elite and boss mobs have increased HP and damage. Fixed map widget clearing when moving between areas.
Books now have clickable page navigation at the bottom of each page. Items and gold now spawn immediately after copyover instead of waiting 15 minutes. Mobs can now have custom spawn messages.
Webclient now supports TAB completion from terminal text (Shift+TAB cycles backward). Scribe command shows usage help and supports 'scribe scrawl remove'. Rooms limited to 3 scrawls. Fixed reading notes.
New 'credits' command displays game credits. Scrawls now appear in room descriptions with 'read scrawl' to view. New 'note' item type for written documents. Added various tavern food and drink items.
New 'roll' command for dice rolling with collectible dice items. New 'destroy' command to permanently remove items. Scribe skill refactored: notes (Lvl 1), permanent runes (Lvl 2), and temporary scrawls (Lvl 3). Signs now display with 'read sign' command.
The 'who' command now shows idle time instead of online time. Locked doors now re-lock after the configured interval. Webclient keyring updates in real-time.
Webclient now has a music playlist with repeat and shuffle options, plus a volume slider. Fixed login issue where declining to kick an existing connection would leave you stuck.
Fixed copyover not preserving your current location for webclient connections. Orphan connection cleanup prevents stuck zombie states.
New 'clean' command removes items and corpses from rooms (level 6+). The 'changes' command now has clickable page navigation. Receiving items via mail now updates your inventory display properly.
Enriched farmhouse area in West Willowdale Fields with detailed room descriptions and examinable objects. Webclient now supports Items and Affects widgets.
Clickable links now work in help files, room exits, and shop lists. New 'config wrapchannels' option controls chat message wrapping. Shop displays improved with better alignment.
Config settings now save properly. New 'config linewrap max' option caps line width on large screens. Webclient echoes typed commands, adds numpad +/- for up/down movement, and renames Keychain tab to Keyring.
Webclient items now have a right-click menu for Equip, Look, Drop, and Remove actions. Direction matching improved so diagonal exits require 'nw' or 'northw+' instead of matching on just 'n'.
Webclient Equipment widget now has tabs for Equipment, Inventory, and Keychain. Inventory display matches in-game format with numbered items, quantities, and item count. Keychain shows your keys and lockpicks with their associated locations.
New 'last' command to view chat history (e.g., 'last chat', 'last tell 20'). Webclient comms now show timestamps and channel-colored tags. Fixed quit command disconnecting prematurely. Looking at room details now supports partial matching (e.g., 'look cobble' for cobblestones).
Added 'twiddle' social and 'help socials' command to list all available socials. Fixed the 'blink' social to show correct pronouns.
Webclient fixes: Communications widget now scrolls properly, numpad movement works while typing. The 'alias' command now shows only your custom aliases. New characters start with more gold.
Webclient now supports command chaining with semicolons (e.g., 'look;west;attack rabbit').
Major webclient redesign: new look with draggable sidebars, dockable GMCP widgets (Map, Vitals, Communications), font selection, and persistent room discovery on the map.
Added bug, idea, and typo commands to send feedback directly to the developers. Type 'help bug' for details.
Added stamina as a new combat resource. Basic attacks generate stamina, which is spent on class abilities. Most class abilities are now functional including counter-attacks and AoE skills.
Skills now have specialization rank caps - your chosen spec determines how far you can advance each skill. Combat skills now use windup and recovery timing.
Webclient sessions now persist when navigating away. You can resume your session within 30 minutes by returning to the page.
Webclient now displays an interactive map showing nearby rooms as you explore. The map updates automatically when you move.
Added the West Willowdale Fields, a new agricultural zone with farms, fields, and peaceful countryside to explore.
Updated room names in the Willowdale Academy courtyard area.
New class-based skills and abilities system. Use 'skills' for active commands and 'abilities' for passive effects. Training costs now displayed. Type 'help skills' for details.
Rewrote the 'who' command with Staff and Adventurers sections. Removed decorative borders from various displays for a cleaner look.
Added the 'changes' command to view recent game updates.