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Help for armor rating
Armor Rating (AR) reduces incoming physical damage by a flat amount.
When you are hit, your Armor Rating is subtracted directly from the damage dealt. If your AR exceeds the incoming damage, the hit is fully absorbed.
Armor Rating comes entirely from equipped gear - your base stats do not contribute to it. Shields provide a multiplier bonus to your total AR.
Percentage modifiers from effects (such as EXPOSED or Stone Patience) scale your effective AR up or down.
See also: warding, evasion, resilience, martial power, aether power
Welcome to WillowdaleMUD!
v. 1.41.2 (2026-08-30)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine