Willowdale WillowdaleMUD

Help Topics :: attunement

Help for attunement

There are no level requirements on gear in Willowdale. You can wear or wield anything you can pick up.

What limits you is your bond to the aether. You draw an item's full power up to item level = your level + 2. Above that, the item still answers, but from a distance, and both look and your equipment list tell you how much of it is reaching you.

  Channeled:   33% - your bond cannot yet carry all it holds

At 33% you draw a third of what the item lists. That share is your level plus two, divided by the item level, and it never falls below 25%. A find far above you is always worth carrying.

What your share applies to

  Armor Rating and Warding Rating.
  Every stat bonus the item lists.
  Weapon damage, physical and elemental.
  Stat bonuses from an effect the item grants while worn.

Anything an effect does beyond stat bonuses arrives whole. Damage over time, healing on a beat, and the protections an effect flags cannot be split into a share, so you get all of it or none of it.

What it does not change

The item is never altered. Its numbers stay what they are and it sells and trades for full value. Grow into it and it wakes fully.

Fractions add up across your gear. A single over-level ring may round away to nothing on its own, while three over-level pieces together are worth real points.

See also: equipment, armor, warding, score

Credits

Welcome to WillowdaleMUD!


v. 1.41.2 (2026-08-30)


Custom built based on GoMud Engine

(original GoMud by Dylan Squires aka Volte6).


Credits:

Development, design, mechanics and world building by Morquin


Acknowledgements:

Players and staff of AsteriaMUD for unending fun and inspiration.


A special thanks to:

Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades


Based on GoMud Engine