Willowdale WillowdaleMUD

Help Topics :: balance

Help for balance

Balance is your readiness to act. Every combat action - an attack, most skills, advancing, retreating - throws you off balance for a short recovery. While unbalanced you cannot act, and you cannot leave the room. Drinking a potion or using an item mid-fight costs a recovery of its own. Out of combat it costs nothing.

What sets your recovery time: 
- Your weapon sets the recovery of your basic attacks. A dagger recovers faster than a greataxe.
- Every skill has its own recovery time, and it shortens as your rank in the skill grows.
- Afflictions change it: [HASTENED] speeds your recovery, [CHILLED] and [PINNED] slow it, and [DISRUPTED] adds a full second to every action.
- Stances also affect it: Fortified recovers slower, and Twin Blade recovers faster while dual-wielding.

While unbalanced: 
- Commands you type are queued and fire when you recover. See queue.
- With config autoattack on your basic swing fires by itself each time your balance returns.

Mobs follow the same rules and wait out their own recoveries between actions.

See also: combat, attack, queue, channeling, effects

Credits

Welcome to WillowdaleMUD!


v. 1.41.2 (2026-08-30)


Custom built based on GoMud Engine

(original GoMud by Dylan Squires aka Volte6).


Credits:

Development, design, mechanics and world building by Morquin


Acknowledgements:

Players and staff of AsteriaMUD for unending fun and inspiration.


A special thanks to:

Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades


Based on GoMud Engine