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Help for stats
Three attributes define your character: Body, Mind, and Spirit. Almost every other number you carry is worked out from those three, your level, and your gear.
The three attributes:
Body Toughness. How much punishment you take and how hard you hit.
Mind Precision. State effects, mental defense, and part of your aether.
Spirit Power. The size of your aether pool and the force of your aether work.
What they drive:
health Body, then Spirit. Also grows with every level.
aether Spirit, then Mind. Also grows with every level.
evasion Body, then Mind.
martial power Body, then Spirit. Your physical damage bonus.
aether power Spirit, then Mind. Your aether damage bonus.
resilience Mind, then Spirit. Shortens states put on you.
state potency Mind, then Spirit. Extends the states you apply.
Each of those has its own page with the exact formula. Try help evasion
or help martial power.
armor and warding come from the gear you wear. No attribute raises them.
Allocation:
Every stat begins at 1. You have 3 points to spend at level 1, and gain 2
more with each level after that. Find an attribute trainer and use train
to spend them.
Spending is permanent. Only changing class returns your points, and that
choice closes at level 16.
Seeing where you stand:
score lists your attributes and the combat numbers they produce.
See also: body, mind, spirit, score
Welcome to WillowdaleMUD!
v. 1.41.2 (2026-08-30)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine